A cozy valley builder from the Cantorite universe

Bring the green back.

The Harrow reaped Fallow to ash. Plant a heartseed, befriend the odd little creatures who still live there, and turn a grey valley green again, one hex at a time.

Free to playiPhone, iPad and MacIn development
The village by day: the Old Tree, huts, creatures at work and a pond on green hexes
In-game screenshot
No combatNobody dies, ever
10–20 minutesA good session on the couch
6 species, and countingMore move in with every update
3 seasonsBloom, Gust and Hush
The valley so far: a green island in the grey ash
In-game screenshot
Plant, spread, tend

Every heartseed greens a ring of land.

Plant a heartseed on bare ash and watch the green creep outward, hex by hex. Seeds need water and a little tending. Grow one into a sapling and then a young tree, and its reach grows with it.

Only green land can be built on, so every burrow, kiln and lamp is a small win over the grey.

Close to the ground in the village: trees, a burrow, bunting and a rootbeast
In-game screenshot
Your valley, your pace

Build a village the creatures love.

Burrows and nests to sleep in, a ropewalk, a kiln, a treat kitchen. Your creatures work, snack, nap and chat by themselves. You set the pace and they take it from there.

While you’re away the valley rests, and only good things happen: the green keeps growing and expeditions come home with finds.

Meet the neighbours

Small, odd and very helpful.

Each species has its own job, its own favourite food and its own quirks. Keep them fed and happy, and best friends start families.

Weaver

Frondling

Fern-eared and fluffy. Gathers fibre and twists it into rope.

Water keeper

Glassfin

See-through and slippery. Keeps the springs running and the seeds watered.

Digger

Shellmole

Armoured and stubborn. Digs stone and stamps out embers no one else can touch.

Rare friend

Hushbear

Big, soft and slow. Its hum quiets the Ring and soothes sick creatures.

Scavenger

Salvagewisp

Picks old rust fields clean and brings home keepsakes.

Crystal chewer

Shardback

Chews through glassed ground and turns it back into soil.

A Frondling and friends up close
In-game screenshot

More species are on the way: every region you green will bring new friends to befriend.

Night in the valley: lit windows, fireflies and the sleeping Old Tree
In-game screenshot
A stray at the fog’s edge

One night, a little stone pup turns up.

It belongs to the Harrow, it doesn’t say a word, and it glows in the dark. Will you tend to it? Its family might come looking.

When the Harrow visits, your creatures hide and wait it out. Nobody gets hurt. Prefer it quiet? There’s a fully peaceful mode.

The year in the valley

Three seasons, three moods.

The valley in Bloom

Bloom

Springs run full, butterflies flit between the flowers and petals drift over the valley.

The valley in Gust

Gust

Dry winds. Seeds drink twice as much, so fill the cisterns while you can.

The valley in Hush, frosted, under an aurora

Hush

Icicles under the eaves, frozen wells, and an aurora on clear nights.

The Old Tree awake, in blossom, at the heart of the valley
In-game screenshot
The long goal

Wake the Old Tree.

Green the regions around it and the great tree stirs, dreams, and finally wakes. Then it speaks, and gives you its great seed.

Plant it beyond the valley walls to grow a whole new valley, and bring three favourites along.

Still growing

This is only the first spring.

Second Spring is in development and will keep growing long after launch. Here’s what we’re working towards.

  • More regions and speciesNew lands around the Old Tree, each with creatures of its own.
  • Wild valleys beyond the wallsOnce the Tree wakes, the walls open onto neighbouring valleys, each with its own twist.
  • Friends’ valleysVisit friends, send postcards and leave small gifts. No chat, no pressure.
  • Seasons that come backEach season returns every year with its own looks and little events.

Plans, not promises: what we build next depends a lot on what you tell us.

Help us grow it

We want to hear from you.

Second Spring is made by a tiny studio, and players shape what comes next. Tell us what you love, what confuses you and what you’d like to see. We read everything.

  1. In the gameSettings → Report a problem sends us a note, with your valley attached if you like.
  2. By e-mailWrite to support@hollowcut.com with ideas, bugs or questions.
  3. Join a playtestSign up for updates below and we’ll invite you when there’s something new to try.
Our promise

Free to play, and fair about it.

  • Every level, creature and feature is free.
  • The store sells looks only, never progress.
  • No ads, no energy timers, no loot boxes.
  • Your data stays in the EU.